And the modern-day narrative enjoyed more screen time and greater care. Parkour was downgraded but climbing became more powerful, letting you climb almost anything. The updated combat utilised the controller’s triggers and focused less on counters. The ancient Egyptian setting was brilliant and gave it a look and feel unlike any other AC game. As someone who loved the old games, I was ready for something new and Origins delivered that in every possible way. Some enjoyed this different style of Assassin’s Creed and others missed the classic games. It was bigger, sure, but it also played more like an open-world RPG, not unlike The Witcher or Skyrim and less like the older, stealth-focused Assassin’s Creed games. Origins wasn’t like previous games in the franchise. These experiments may not always work - see Chronicles - but I don’t think Assassin’s Creed games all need to hew to the exact same formula. But I think the franchise is flexible enough to expand beyond the classic format. No hidden blades, no Templars or Assassins, and no big assassinations. For diehard fans of the older games, Odyssey was a step too far away from the classic format. A lot of this stuff felt out of place in an Assassin’s Creed game, and I get it. There was a bigger focus on loot, RPG mechanics, and special abilities. But it also felt even less like an Assassin’s Creed game than even Origins. I had an awesome experience with Odyssey, and it is one of my favourite games in recent memory. And like Brotherhood, Odyssey was great even if it felt a little too much like Origins at times. Like that game, It took the base tech and gameplay from the previous game, Origins, and built a bigger world with it, complete with new mechanics and ideas.
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